
Herr Wilkus
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Posted - 2009.02.12 13:32:00 -
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I agree with REPO here.
PVP requires hunters find targets quickly because currently 'hiding' is quite foolproof (ie ss-cloak). Targets that are caught are usually 'unaware' - haven't seen WT's in local yet, or are simply not moving fast enough. Making scanning more time consuming makes successful PVP less likely as it gives targets much time to notice the red WT's in local and bolt.
CCP's reply to REPO's concern was kind of disheartening. Essentially he said, "We figure that PVP scanning is already nearly impossible vs an alert target, so making it MORE difficult doesn't really matter." I suppose the 'sleepy' targets need a chance too, huh? 
Making scanning more interactive and challenging isn't bad per se, but some additional abilities should be granted as well.
Ideally, a minor change to local (players do not appear unless they speak up), would make scanning an integral part of PVP - requiring the hunters to scan to locate their prey (rather than just rapidly jumping systems looking for red flags), and the prey will have to become quite familiar with their D. Scan button, - or be suprised.
But since that likely will never happen , perhaps making cloaked ships scannable would help compensate for the added difficulty. It removes the 'ss-cloak' get out of jail free button, and forces paranoid ratters and WT's to either dock up (where they can be camped) or log off (can no longer turn on TV and watch local until hostile threats leave).
But turning Recon scanning from a relatively simple 2 minute process into a 4 or 5 minute labor intensive process, is not an improvement for people who want to actually find skittish targets.
Otherwise the changes seem to be yet another 'add content for PVE, nerf PVP patch.'
TL'DR? I see - 1. Yay wormholes! Cant wait to rat those new red Sleeper X's and get rich! 2. Lets double or triple ship scan time process and make it less accurate!
On the upside, is it true that Wormholes are essentially 0.0 space? (IE, no Concord protection against aggression?) That would be awesome - as PVEers looking for tasty T3 treats (reward) might have their wormhole scanned by PVP oriented hostiles (risk). Or barring that, when a wormhole collapses it forces you to find a new exit wormhole - that exit could lead to lowsec or nullsec? Interesting.
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